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Sword Art Online Fatal Bullet How to Upgrade Blacksmith

Table of Contents

  1. FAQ
    1. Before Starting, Early on Tips and Tricks
  2. Walkthrough
    1. Principal Story Part 1
    2. Second Storyline
    3. Main Story Office 2
    4. Analogousness Events and Dating Responses
  3. Online
    1. Co-Op Missions
    2. PvP
  4. Errata and Lists
    1. Attributes/Passives
    2. Stats, Effects, and Ailments
    3. Skills
    4. Gadgets
    5. Weapon Arts
    6. Bounty
    7. Outfits
    8. Extra Quests
    9. Friend locations (For outfit change)
  5. Shops
    1. Weapon Shop and Predatory Full general Shop
    2. Argo Shop
    3. Shady Material Shop
    4. Medal Shop
    5. Asuna, Agil, and Liz shops
  6. Maps and Enemies
    1. Remnant Wasteland
    2. Solitary Sands
    3. The Sometime Due south
    4. The Forgotten Forest
    5. Other Not-DLC Areas
  7. Enemies by Type
    1. Mutual Types
    2. Named Enemies
  8. Farming Guides
    1. Weapon Crafting Guide
  9. Trophy and True Cease miniguide
  10. Ending Notes
    1. Guide Version Notes
    2. Contact
    3. Legal

Farming Guides

Note: When possible, endeavor to combine equally many farming methods equally possible for near-maximum efficiency.

Accessories/Weapons Farming:

Farming weapons is fairly simple, fight enemies that drib weapons, collect them, keep any with adept attributes, sell the rest. If you get a skillful Epic or Legendary of the type of weapon you lot desire, great. Early areas will drop lower tier weapons and Farthermost mode boosts the tier of all drops by roughly iii. Extreme mode will also affect the contents of certain shops.

For farming accessories, while you can get epics from the shop s of Argo, Legendaries can currently just be farmed. A future DLC volition allow owners of the DLC to upgrade accessories, just until then, yous are stuck with farming.

Each enemy has a specific set of Weapons and Accessories that can exist dropped by that enemy. This means that if an enemy drops the weapon y'all want, it may be worth noting where you can find that enemy easily.

My recommendation is to focus on Luc, Item Drib Rate, and Rare Detail Driblet Rate. (Treasure Hunter whenever it is made accessible). Remember that party members, including your ArFA-sys tin add to driblet rate then loftier LUC party members tin assistance when farming. Note: This will not guarantee anything, all information technology does is push the RNG towards your favor.

You tin get a drop rate hope ring from the bounty advantage system, so it may be worth doing bounties on a second grapheme for a second band although information technology tin take some time. While these stats aren't not bad, they will provide the player with a decent bonus starting out.

Eventually, you want some better driblet rates. Peradventure a perfect drop rate accessory if you are lucky enough to discover one:

But even an imperfect one tin help:

Call back that each enemy type drops a specific set up of weapons and accessories (including none for either one).

For accessories, the location does not appear to thing nearly as much as with weapons as y'all tin can get accessories with perfect stats every bit early on as the first surface area.

Affinity (Friendship) Grinding:

Unfortunately, at this time, the easiest way to grind Affinity is to allow your allies die and revive them yourself. Setting your allies to standby can brand this easier. You can political party option such equally don't attack to take your allies group up on you if you need to reposition them.

You want enemies that won't pose a threat to y'all, merely that tin easily kill your allies. This tin include Sniper Automatons (your allies will contrivance some shots and then always make certain in that location are 2 or more), melee Facsimile, and so on.

As a recommendation, if yous are worried about dying, brand sure to equip an accessory with as depression of a health threshold for fugitive instant decease, bring a sword with Sword Bulwark 3/two/ane, have Anti-AR Veil, invisibility, then on. These will reduce your chances of dying profoundly.

At ten points per revive and 1000 points total, it will take 100 revives to max out affection for one character. It will simply take about 21 to striking level two and about 90 to hit level 4 + 75%. On a positive notation, y'all can combine this with Support Medal farming and Skill Proficiency grinding.

Some players may notice that compensation grinding is more than efficient.

For those with fast load times, it may exist possible to grind proficiency chop-chop by entering a map, killing an enemy, so returning to town, repeating this until all allies are maxed. This can be more efficient than grinding revives in terms of time, but is reliant on load times.

Feel Grinding:

While there used to exist an exploit to gain experience quickly, it has been patched and it was never efficient in the long run.

Instead, at that place are ii chief means to grind experience outside of killing big volumes of enemies past fighting Players that level upward with you or are max level on Extreme mode. This can exist boosted higher by having 4 +15% experience accessories and 4 +xv% experience weapons as the bonus equipped on your ArFA-sys counts. This should give you +120% feel (nearly double) if additive and effectually +206% experience if multiplicative. Virtually likely it is condiment.

While the weapon and skill choice is ultimately upwards to you lot, I highly recommend a Launcher with Graviton Shot i/ii/iii and Nemesis 3 forth with a sideam or allies with Set on boosting shots and fields. Additionally, stun, poison, and blaze can be useful if yous desire to combine medal farming.

If you have no buffs, use Power Field three on yourself.

Showtime with Graviton three, follow with Graviton 2, and and so Nemesis 3 and so Graviton one (or whatever quaternary attack skill you brought if whatsoever). This should weaken the enemy significantly for a straight launcher shot. With high int and dex, this should piece of work fairly well in almost situations.

Forgotten Temple Method.

First at Forgotten Temple, buff yourself, then run Northeast towards the cliff and aim downwardly at the enemies. If any are Launcher or Snipers, you may need to beware of render fire, but otherwise, hit them hard, drop down, and terminate any stragglers off. If combat has ended, y'all tin can teleport right back. Otherwise, keep heading Northwards towards the chest then teleport.

For those with longer loading times, yous can instead run straight East from the NPC Histrion spawn, upwardly a hill (apply the UFG) and run up to the tree on the correct side of the screenshot. That should reset the NPC Players, allowing yous to run back to fight them again.

"Triangle" Method

Some players may find this method more constructive. You can spawn at either SBC Flugel Gate or the Forgotten Woods archway.

From the Entrance, yous would run Northward towards the cliff, UFG up and so run towards the NPC Players. Subsequently defeating that grouping, you lot can get Northwest for another set of NPCs (where the green and yellow arrows see). Keep going to the Northwest and you can find another group of NPCs. Finally, you can head East (slightly Southeast due to pathing) for the fourth grouping of NPCs. Now, here is where it volition alter based on whether the second NPC group respawns for you. If the second group respawns, you can go to that group, then form a small-scale triangle and hit groups 2,3,iv and repeat. If the second group does not respawn, your loop will get dorsum to the first spawn point.

Now, the alternatives here if the second grouping does respawn is to option any 3 points and run between them. This could exist 1,two,3,2, repeat (green line) or 1/3,ii,4,2, repeat (greenish + yellowish line) or even doing a full cycle.

For those with faster load times, you might do reload each cycle to guarantee the 2d group spawning and to reset all your cooldowns. Regardless of which spawn betoken you lot choose, what is nearly effective volition depend on yous.

Weapon Proficiency Grinding:

As a note, the harm you deal plus the proficiency modifier that the target provides both have a factor in how much proficiency you proceeds, just there may exist a cap of proficiency gain per hit. This means that higher RPM does not necessarily hateful faster proficiency gain despite the tendency equally many players will not work on weapon proficiency until their damage is near the proficiency cap. This also means harm boosts will increase proficiency gain. Annotation: Skill shots do count for proficiency gain.

For Launchers and Gatling guns, you take access to Graviton Shot 3 and Graviton Shot 2. This includes ArFA-sys and any other NPCs . The do good of Graviton Shot is that information technology will more often than not keep bosses in place if you shoot the right spots and will normally grouping non-NMs together.

For Gatling guns, bring Heat Detonator iii,ii, and ane. These volition allow you to keep firing at a rapid step and also lets you inflict burn down. This allows you to keep firing near constantly and gain medals.

For Gun and Sword, retrieve that the pistol portion counts for proficiency gain.

For Swords, you lot might want to bring Graviton shots to hold the enemy downward while y'all piece of work. Many bosses/NMs fly and are largely unreachable with swords (at that place seems to exist no plan at this time for an attach mechanic like in Freedom Wars) so you might find it more effective to fight mutual enemies in Farthermost style. Equally a recommendation, focus on using skills to practise harm as these tin do decent harm speedily, allowing for safer prof gains.

Online Co-Op Boss Method:

This method is simple. Become online and take reward of the infinite ammo. This is especially useful for loftier RPM weapons that would normally eat through ammo rapidly and with 8 allies (some may exist actual players depending on the state of affairs), you lot will barely have to worry most dying. And even if yous did, you have 10 potential respawns.

Offline Dominate and Enemies Method

Find the highest hp NM you tin, such as Sea Watchtower'south boss and bring a tank or 2 and a healer or two. You want your allies to do every bit little damage as possible while still grabbing the aggro. This will allow you to unload without worrying nigh having to contrivance or run. The goal hither is to have to reload the game every bit rarely every bit possible. Alternatively, you tin can fight a NM that can be despawned and despawn it when the health gets depression.

Alternatively, fight enemies such as in the 4th field or the fourth field dungeons in Farthermost style. This will give you decent experience, plentiful drops, and easier on sword users equally you can apply Graviton Shots to group enemies.

Skill Proficiency Grinding:

Non much to be said about information technology. It takes well-nigh 100 activations of a skill to max a rank 1 skill, 200 for a rank two skill, and 300+ for a rank three skill. (Unsure about 'rankless' skills such as AED 1 and Hyper Instinct (Hyper Awareness on the latest patch)). While Rank 3 of a skill requires 100 Prof of Rank 2, Rank 2 can be gained before Rank 1 reaches 100 Prof.

Skills proceeds proficiency each time the skill is activated (cooldown starts). The skill does non need to do annihilation, thus animation cancels tin brand the skills level up faster even if merely past a small corporeality.

The fastest mode to prof train skills chop-chop is to get the stats needed for rank three of all the skills you lot are working on and and then put the rest of your stats into Int. This volition reduce your cooldowns rather significantly. In improver, the handgun weapons art gives you a cooldown reduction buff, potentially having some skills cooldown faster than the blitheness.

Information technology is recommended that you railroad train skills with curt cooldowns that you will not use often kickoff and save frequently used skills for later on as they will naturally level and you might not have plenty CP early on to really reduce the cooldowns with Int.

For long cooldown skills, reloading the area may be faster than waiting for the cooldown.

A tip for skill orders is to outset work on skills exclusive to a weapon type that you don't normally use and work on gadgets at the same time. If not fighting enemies, setting your ArFA-sys to supportive skills and gadgets can requite them some skill proficiency likewise.

Skill Grouping Weapon Type i Type ii Blazon 3 Type 4
Dual Orbital Gun and Sword
Horizontal Foursquare Sword Gun and Sword
Star Splash Sword Gun and Sword
Vorpal Strike Sword Gun and Sword
Sharp Nail Sword Gun and Sword
Sword Barrier Sword Gun and Sword
Gunstinger Shotgun Assault Rifle
Scatter Wheel SMG Assault Rifle
Sliding Shot SMG Assault Burglarize
Acrobatic Shot Pistol SMG
Quick Shot Pistol
Rut Detonator Gatling Gun
Graviton Shot Gatling Gun Launcher
Nemesis Burst Launcher
Plasma Burst Launcher
Eagle Centre Beacon Sniper
Explosive Shot Pistol Shotgun Sniper Gun and Sword
Phantom Bullet Sniper Gatling Gun
Bullet Line Eraser Assail Rifle Sniper Gatling Gun

For more efficiency, you lot can piece of work on 4 gadgets and 4 skills of each weapon type each fourth dimension yous leave boondocks. This can greatly increase efficiency.

Medal Farming:

How to farm depends on what medal type you are looking for. When farming, try to ever keep 4 Medal +ane accessories equipped to get v medals at a time. Here is a list of possible medal gains by type:

Assault Medals:

  • Impale enemy with gadget
  • Inflict Blaze/Poison/Stun/Suppression
  • Player Kill

Support Medals

  • Ally Healed
  • Ailment healed
  • Ally Revived
  • Alter to Attack
  • Change to Defense

Weapon Medals

  • Enemies Defeated: 5
  • Double Kill
  • Triple Impale

For Set on Medals, you will do the same equally feel farming with NPC players. This should give you two-20 Attack Medals per group and 0-10 Weapon Medals per grouping.

For Support medals, you lot should get these when working on Affinities and Skill Proficiencies, but revive and buff your allies likewise equally employ heals to gain Back up medals rapidly.

For Weapon Medals, Go to Remnant Wastelands fields Cave on the highest difficulty where yous tin can speedily kill all the enemies and near the cave, impale everything in a circle as they'll respawn quickly and you can repeatedly become Enemies Defeated and Triple kills. You can bring some status skills and weapons to also gain attack medals.

Credits and Compensation Farming:

Go to Remnant Wastelands fields Cave on the highest difficulty where you can quickly kill all the enemies and about the cave, kill everything in a circle as they'll respawn quickly. Drop charge per unit boosts tin can assist every bit drops increment bounty.

In improver, y'all can expect for sellable materials such as:

Detail Sell Price
Cute Diamond 1000000
High-Quality Emerald 500000
High-Quality Sapphire 100000
Strange Eyeball 100000
Hell Sphere 50000
Blood-red 25000
Rare Metal 5000

For Beautiful Diamond farming, enter True Cease way (become the ArFA-sys charm). Yous will exist farming The GM, which volition drop a Miasma Fang+, Hell Garb, Hell Sphere, UHE Big EM Fabric, and Beautiful Diamond.

Yous can unremarkably sell Miasma Fang+ for 50000+ Credits, Hell Garb for 2500 each, Hell Sphere for 50000 each, UHE Big EM Material for 5000 each and Cute Diamonds for 1000000 each.

You should net roughly 3165000 each run on average. While quest farming with a high bank deposit corporeality (over 90 one thousand thousand) is still potentially more efficient in terms of speed, this method works regardless of your savings amount and doubles every bit a way to farm Miasma Fangs.

To do this, make certain yous are in True Mode and kill The GM for a Miasma Fang series drib (focus on setting up your ArFA-sys for high impairment against The GM for ameliorate speed and high LUC for amend drop rates if you lot accept enough killing speed)), so let Last Judgement wipe your party (easiest if you accept no party members), this volition respawn you in the antechamber and allow you to farm The GM without having to get through the entire quest sequence over again.

Warning: While you could farm both The GM and Final Sentence in a single run, trying this with Last Judgement tin result in glitching your game-do not gamble it.

Weapon Crafting Guide

Weapons Attributes Comeback:

Note that Lisbeth's Weapon Modification Level affects both the maximum values you tin can upgrade an attribute to and the price of the upgrades.

Lower rarity weapons (fewer attribute slots) tend to have cheaper upgrade costs, this means that y'all may want to starting time max the attribute on a lower rarity weapon in order to salvage on chip costs.

While the best attributes depend largely on playstyle, there are a few attributes that are basically garbage for anyone. Merchandise Value is garbage on annihilation y'all desire to use,any Attack bonuses to a type the weapon doesn't take (Explosive/Optical Assault on a Physical weapon every bit an example), and Ammo Capacity on a Gatling Gun (Possibly Auto Reload as well).

The maximum unlockable slots (including whatever that come unlocked) for any gear is equal to the full slots divided by two rounded up. For a visual guide, here is a table:

Full Slots Maximum Unlocked slots (Truncated(Total/two+0.5)) Minimum locked slots (Total/ii)
0 0 0
1 one 0
2 1 i
3 2 1
4 2 2
5 3 2
half-dozen 3 3
vii 4 three
viii 4 4
Weapon Upgrade Steps:
  1. Starting time, you want to find the weapon to upgrade. This could be a provender weapon or a weapon you want to go on. You want enough skill to go on to take a good skill in each locked slot as while these skills C A N be upgraded, they CANNOT be changed.
    In this case, we have Ammo Capacity, Ammo Acquired, Physical Attack, and Debuff Stacking that are potentially worth keeping.
  2. At present, option a Cloth Weapon (Fodder) to grab attributes off of. Hither you tin can come across our fodder gives bonuses to Ammo Acquired, Damage vs Lifeforms and Damage Vs Humanoids. How perfect. Except...
    If you lot look at the stats, we would only gain virtually 12 Ammo Acquired and 1.two Damage Vs. Humanoids while the stats on the Material Weapon are near forty and 3.7 higher respectively.
    It could be fine to just have this gain, only for the sake of efficiency hither, we'll do a swap play a trick on.
    While we normally wouldn't touch Ammo Acquired due to the slots unlocking limitations and just having four good attributes in the locked group, we volition temporarily unlock it for example purposes.
  3. First nosotros volition unlock 1 trash slot and the slot we desire to switch out. We desire one unlocked trash slot on the Base of operations Weapon equally well as the attributes we want swapped.
  4. Next, we volition swap the first attribute with a trash aspect in this case (if this was the final attribute, we'd bandy information technology with the final attribute for our build). This frees the offset attribute.
  5. Now we will swap the next desired aspect with the previous attribute we removed.
  6. We will then echo this procedure until all the attributes are swapped and finally we will swap the Junk aspect with the previous desired attribute. The Junk aspect will always be the final to be swapped out and the first to be swapped in (if a junk aspect is being swapped in)
  7. Now we confirm and see if the weapon bonus is what we desire it to exist. If it is, nosotros can hitting ok, otherwise nosotros can cancel back to weapon selection to reset the unlock chips. As you can see, we are gaining a little over 3 weapons worth of improvement for Impairment vs Humanoids and Ammo Acquired, making this much more efficient.. You'll notice also that we do gain some Damage vs Lifeforms (a visual bug makes the wrong aspect highlighted).
  8. Echo the previous steps until you take either your perfect forage or your perfect weapon. (Annotation: Perfect fodders should only need at well-nigh 4 perfect stats due to the unlock limit). Remember that if you are making fodder, lower rarities tin can be cheaper to perfect.
    In add-on, remember that you can utilise 2 Textile weapons to swap out a skill. While it will increase the chip cost, it may be beneficial if you only take 1 unlocked slot that can be improved every bit it would still be cheaper to do 2 swaps instead of iii or more direct upgrades.
Some tricks:

First farm for i~4 weapons LOW weapon rank/tier and 4~8 slots each. (Weapon Rank ane is all-time if you lot can). Each of these you will put 2~four proficient abilities each. This will cost less than directly enhancing a loftier tier legendary.

When you want your final weapon sets, you tin can become a rank five version of the weapon and upgrade. If y'all do, transform (boost the attributes) Earlier y'all Enhance (improve the weapon rank).

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Source: https://gamefaqs.gamespot.com/pc/217400-sword-art-online-fatal-bullet/faqs/75678/farming-guides